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Triangulation (chess)

Triangulation is a tactic used in chess to put one's opponent in zugzwang (a position in which it is a disadvantage to move). Triangulation is also called losing a tempo or losing a move.

Triangulation occurs most commonly in endgames with only kings and pawns when one king can maneuver on three adjacent squares in the shape of a triangle and maintain the basic position while the opposing king only has two such squares. Thus, if one king triangulates by using three moves to return to the original square and the opposing king cannot do the same, he has lost a crucial tempo and reached the same position with the other player to move. Triangulation can occur in other endgames and even in some middlegames.[1]

Example

Triangulation
abcdefgh
8
b7 black pawn
d7 black king
b6 white pawn
c6 black circle
c5 white pawn
d5 white king
e5 white circle
d4 white circle
8
77
66
55
44
33
22
11
abcdefgh
White to move. White needs it to be Black's move in this position, so he triangulates. The dots indicate triangulation squares for the white king.

Consider this position, with White to move. Here, Black has the opposition and is keeping the white king out. However, if White had the opposition (i.e. it were Black's move in this position), the black king would have to move away from d7 and allow the white king to advance. Black's king must stay close to where it is; he must prevent the c-pawn from advancing, and he must not let himself be driven to the edge of the board. The squares d5 and d7 are corresponding squares; when White's king is on d5, Black's king must be on d7, with White to move in order for Black to prevent the advance of the White king. White has a triangle of squares available: d5, e5, and d4. White can win by the following maneuver:

1. Ke5! (if 1. c6+ then 1... Kc8 draws. If 1... bxc6+ then 2. Kc5 wins, see king and pawn versus king endgame.)
1... Kc6 (if 1... Ke7 then 2. c6 and white wins by promoting the b pawn)
2. Kd4 Kd7
3. Kd5

and now the triangulation is complete and we have the same position but with Black to move. White has gained the opposition and Black is now in zugzwang. There may follow:

3... Kc8
4. Ke6! (diagonal opposition) Kd8
5. Kd6 (vertical opposition) Kc8
6. Ke7 Kb8
7. Kd7 Ka8
8. c6

and White will win.[2] (There are other ways for White to win after her third move.)

Triangulation with the king

Alburt vs. Kasparov, 1978
abcdefgh
8
e5 black circle
f5 black circle
e4 black king
h4 black pawn
f3 black pawn
h3 white pawn
f1 white king
g1 white circle
8
77
66
55
44
33
22
11
abcdefgh
Black wins by 55...Kf5!

In this 1978 game between Lev Alburt and future World Champion Garry Kasparov,[3] Black wins by triangulating:

55... Kf5!
56. Kg1 Ke5

and White resigned. After 57. Kf1 Ke4! 58. Kf2 Kf4 59. Kf1 Kg3, Black wins the white pawn.[4]

Second example

Tal vs. Spassky, 1965
abcdefgh
8
c5 black pawn
f5 black rook
h5 black pawn
c4 white pawn
h4 white rook
c3 black circle
d3 black king
f3 black pawn
h3 white pawn
d2 black circle
f2 white king
8
77
66
55
44
33
22
11
abcdefgh
Position before Black's 64th move

Triangulation can occur in endgames other than king and pawn endgames, such as this game in the 1965 Candidates Tournament, in which future World chess champion Boris Spassky defeated former world champion Mikhail Tal and won the right to challenge the then-current champion Tigran Petrosian.[5] White would be in zugzwang if it were his move. Black achieves this through triangulation:

64... Kd2
65. Re4 Kc3!
66. Rh4 Kd3
67. 0-1

Now it is back to the same position, but with White to move, and now White is in zugzwang. White must lose the rook or allow the f-pawn to advance towards promotion .[6]

Example in king and pawn endgame

Shirov vs. Grischuk, analysis position
abcdefgh
8
e8 black king
e7 white pawn
f7 black circle
d6 white pawn
c5 black pawn
g5 black pawn
h5 black pawn
c4 white pawn
g3 white circle
g2 white king
h2 white circle
8
77
66
55
44
33
22
11
abcdefgh
White to move triangulates to put Black in zugzwang

Usually when a king triangulates in a king and pawn endgame, it is close to the other king and triangulation gains the opposition, putting the opponent in zugzwang. This position (from analysis of a game between Alexey Shirov and Alexander Grischuk in New Delhi in 2000) shows an example when the kings are far apart.[7] White triangulates to put Black in zugzwang:

1. Kh2! Kf7
2. Kg3 Ke8
3. Kg2!

and amazingly Black is in zugzwang. The game could continue:

3... g4
4. Kg3 Kf7
5. Kf4 Ke8
6. Ke5 Kf7 (Black cannot allow White to move Ke6)
7. Kd5 g3
8. Kc6 g2 (If 8... Ke8 9. d7+ Kxe7 10. Kc7 and White wins easily)
9. Kd7 g1=Q
10. e8=Q+

and White wins.[8]

Triangulation with other pieces

For an example of triangulation with a queen, see the queen versus rook position at Philidor position. The game Fischer versus Taimanov, fourth match game shows a similar tactic with a bishop. A rook can also perform the maneuver, but a knight cannot.[9]

Example with a rook

Topalov vs. Karpov, 2002
abcdefgh
8
b8 white king
h8 white circle
b7 white pawn
d7 black king
h7 white circle
h6 white rook
a4 black rook
h4 black pawn
8
77
66
55
44
33
22
11
abcdefgh
White triangulates with the rook to put Black in zugzwang

In this game between future FIDE World Champion Veselin Topalov and former world champion Anatoly Karpov,[10] White triangulates with his rook to put Black in zugzwang:

1. Rh7+! Kd8
2. Rh8+ Kd7
3. Rh6

back to the same position and Black is in zugzwang. The game continued:

3... Kd8
4. Rh7 zugzwang again
4... Rb4
5. Ka7 Ra4+
6. Kb6 1-0[11]

See also

References

Bibliography

  • Dvoretsky, Mark (2006), Dvoretsky's Endgame Manual (2nd ed.), Russell Enterprises, ISBN 1-888690-28-3
  • Flear, Glenn (2004), Starting Out: Pawn Endings, Everyman Chess, ISBN 1-85744-362-4
  • Giddins, Steve (2007), 101 Chess Endgame Tips: Golden nuggets of endgame wisdom, Gambit Publications, ISBN 978-1-904600-66-4
  • Kasparov, Garry (2011), Garry Kasparov on Garry Kasparov, Part 1: 1973-1985, Everyman Chess, p. 520, ISBN 978-1-85744-672-2
  • Müller, Karsten; Pajeken, Wolfgang (2008), How to Play Chess Endings, Gambit Publications, ISBN 978-1-904600-86-2
  • Silman, Jeremy (2007), Silman's Complete Endgame Course: From Beginner to Master, Siles Press, ISBN 978-1-890085-10-0

Further reading

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