Jump to content

Street Fighter IV

(Redirected from Ultra Street Fighter IV)
Street Fighter IV
Promotional poster for the original arcade release featuring Ryu, and the game's first four newcomers: Abel, Rufus, Crimson Viper and El Fuerte
Developer(s)Dimps
Capcom
Publisher(s)Capcom
Director(s)Takashi Tsukamoto
Producer(s)Yoshinori Ono
Designer(s)Hirotoshi Shiozaki
Programmer(s)Ryosuke Nakano
Artist(s)Daigo Ikeno
Composer(s)Hideyuki Fukasawa
SeriesStreet Fighter
EngineMT Framework
Platform(s)Arcade, PlayStation 3, Xbox 360, Microsoft Windows, iOS, Android
ReleaseArcade
  • JP: July 18, 2008
  • NA: August 12, 2008
PlayStation 3, Xbox 360[1]
  • JP: February 12, 2009
  • NA: February 17, 2009
  • EU: February 20, 2009
Microsoft Windows[2]
iOS
March 10, 2010[6]
Android
  • JP: May 2012
Genre(s)Fighting
Mode(s)Single-player, competitive multiplayer
Arcade systemTaito Type X2[7]
Taito Type X3 (Ultra)

Street Fighter IV (ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 arcade fighting game developed by Capcom and Dimps and published by Capcom.[8] It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years. Designed for the Taito Type X2 hardware, it was ported with additional features in 2009 to PlayStation 3, Xbox 360 and Windows, along with mobile versions later on.

The game features 3D models, but otherwise the gameplay and its mechanics remain in the traditional 2D style the series is known for. Street Fighter IV received universal critical acclaim; receiving universally high scores from many gaming websites and magazines, it has often been cited as one of the greatest games of all time. It was followed by an updated version for consoles in 2010 called Super Street Fighter IV,[9] itself followed by an arcade update called which was then ported to consoles in 2011, a Nintendo 3DS specific port called , and later in 2014, Ultra Street Fighter IV. All versions of Street Fighter IV have sold over 9 million units across all platforms. Street Fighter IV was succeeded by Street Fighter V in 2016.

Gameplay

An in-game screenshot showing Abel attacking Ryu in the Crowded Downtown stage

Producer Yoshinori Ono stated that he wanted to keep the game closer to Street Fighter II. The battles in SFIV begin with a short pre-fight intro, a small cinematic dialogue sequence which varies depending on the player's chosen character. A new system called Focus Attacks (Saving Attack for the Japanese version) has been introduced, as well as Ultra Moves. The traditional six-button control scheme returns, with new features and Special Moves integrated into the input system, mixing classic gameplay with additional innovations.[10]

The game arguably has a similar feel to Super Street Fighter II Turbo, but also includes a few features from Street Fighter III: 3rd Strike.[11] As in Street Fighter III, throwing is performed by pressing both light attack buttons, while pressing both heavy attack buttons performs the character's personal action or taunt. Pressing both medium attack buttons performs a character's Focus Attack. Dashes and quick standing are also in the game. C. Viper and Dan (with the air taunt) are the only characters who can perform a high jump.[11]

It was intended that bonus rounds such as the car-smashing stage from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages is a time during which they have no chance of losing, which ultimately takes money from arcade operators.[12][13] The bonus stages were later added in Super Street Fighter IV. There are also Rival Battles which have a cutscene between two characters (which depends on who they are) before the battle starts.

Focus Attacks, known as Saving Attack in the Japanese version,[14] is a new system introduced in Street Fighter IV. The Focus Attack is a move that allows the player to absorb an attack and launch a counterattack, and it is performed by holding the medium punch and medium kick buttons simultaneously. There are two phases to the attack. In the first phase, the player will shift into a new stance, at which point they are able to absorb a single hit from the opponent. The second phase is the counterattack. The longer the player holds down the medium punch and kick buttons, the more powerful the attack will be. There are three stages to the charge.

  • If the Focus Attack is held for a brief moment, no unique effects occur when attacking.
  • If held for slightly longer, the character charging the Focus Attack will flash white, indicating that it will crumple the opponent (if they are on the ground).
  • When fully charged, the attack will also ignore blocking.

Attacks that were absorbed during the first phase of a Focus Attack still cause damage to the player; however, life lost from the opponent's attack will be quickly regenerated afterward. In addition, during the first and second phase of the Focus Attack, the player may perform a dash either forward or backward to cancel the Focus Attack. Finally, at the cost of two bars of the Super Combo gauge, many Special Moves can be canceled into a Focus Attack. By executing a Focus Attack during the Special Move, the animation of the move will be cut short and go instantly into the Focus Attack animation. This allows players with precise timing to cancel Special Moves into Focus Attacks, and in turn cancel Focus Attacks into the forward dash, resulting in new combo possibilities. If a Special Move is blocked by the opponent, the new system allows players to cancel the blocked move with a Focus Attack, and then cancel the Focus Attack by dashing backward safely away from the opponent. Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before [they start] moving ... We haven't forgotten about combos and linked moves, but focus makes it so that you have to read your opponent."[15] The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.[15] The focus system is a core part of Street Fighter IV's gameplay.[16]

In addition to the powered-up versions of Special Moves introduced in previous Street Fighter games such as Super Combos and EX Special Moves, the game also introduces a new type of powered-up Special Move officially dubbed the Ultra Combo. Ultra Combos are long and cinematic moves featuring a lengthy combination of punches, kicks and other fighting techniques. Just as there is a Super Combo gauge, there is also an Ultra Combo gauge (officially known as the Revenge Gauge or Revenge Meter), but whereas the Super Combo gauge fills up when the player hits their opponent or performs a Special Move, the Revenge Gauge fills when one takes damage from their opponent (similar to the K Groove featured in Capcom vs. SNK 2). Along with the Super Combos, Ultra Combos are one of the only times (besides Zangief, E. Honda, Seth and Abel's command throws) the camera breaks from its normal fixed position to show a more dynamic, cinematic view of the gameplay.[16]

Plot

Street Fighter IV takes place after the events of Street Fighter II and before the events of Street Fighter V (thus is chronologically set before Street Fighter III which takes place in the future).

After M. Bison's survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful street fighters on Earth to complete the BLECE project. Each World Warrior has their own reasons for entering this tournament, but S.I.N.'s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.

Gouken, having recently awakened from a coma after surviving an attack by Akuma which occurred between the events of Street Fighter and Street Fighter Alpha about seven years before, knowing of SIN's interest in Ryu, starts looking for him to instruct to stop his Satsui no Hado development. He instructs Ryu and shows him a power known as the Mu no Ken (or Power of Nothingness), which is essentially the opposite of Satsui no Hadō, where calm and tranquility transcend human powers.

Akuma, knowing what Gouken has done to Ryu, has become driven with fury and has a fight to the death with Gouken once again, releasing everything from his Satsui no Hadō against all the power of Gouken's Mu no Ken.

It is revealed that Crimson Viper was a double agent, and she betrayed Seth, in addition to Juri who also wanted to see Shadaloo's total downfall, and set up the fight between M. Bison and Seth. Although Seth took over SIN, M. Bison managed to take on the consciousness of another clone thanks to the scientists at Shadaloo, and ends up with Seth.

M. Bison is behind the SIN, letting the plans go, while everyone thinks he is dead, and the Seth that the players find at the end of the game is revealed to be a clone, as the real Seth was killed by M. Bison.

Abel, who is a fighter with no memory, supposedly was saved by Charlie Nash and joins Chun-Li and Guile to destroy the SIN headquarters, so they manage to end this organization.

Characters

Chronologically set between the Street Fighter II series and the Street Fighter III series, the playable character roster of the arcade version includes the cast of the original Street Fighter II (all 12 characters, including the four Shadaloo Grand Masters) and four new characters. Akuma from Super Street Fighter II Turbo also appears as a hidden playable character, as well as a secret opponent, for a total of 17 playable characters. Additionally, the game includes two more computer-controlled characters: Seth as the game's standard final boss, and Gouken as a secret opponent, which makes for a total of 19 characters. The console version makes these two characters playable and includes 6 more characters to the roster, making for a total of 25. The returning characters are: Cammy, Dan, Fei Long, Gen, Rose and Sakura.

Newcomers:

  • France Abel, a French fighter who utilizes full-contact karate, Judo and Russian combat sambo to defeat opponents (note his kurtka). He is described as an amnesiac, a "man with no past" looking to defeat surviving members of Shadaloo. He is later revealed to be a prototype of Seth's model.[17]
  • United States Crimson Viper, a female American spy wearing sunglasses, leather gloves and a form-fitting suit with weapons she entered the tournament in order to "test" her skills.[17]
  • United States Rufus, an obese kung fu fighter, who seeks to fight Ken to prove himself as the best fighter in the United States.
  • Mexico El Fuerte (Spanish for "The Strong One"), a Mexican luchador and aspiring gourmet chef.[18]
  • Seth, also known as "The Puppet Master", is the new boss character. He is the CEO of S.I.N., the weapons division of Shadaloo. His body has been modified using advanced technology. His Special Moves are techniques used by other characters.[19]
  • Japan Gouken, the elder brother of Akuma, and Ryu and Ken's master, appears in the arcade version as a secret computer-controlled challenger at the end of the single-player mode, making his debut as a fighter in the Street Fighter series.[20]

Development

Before producer Yoshinori Ono pitched the idea to Capcom R&D head Keiji Inafune, the prevailing attitude around Capcom was that a new numeric entry to the Street Fighter series would not be made. Initially, there was much resistance to Ono's pitch for a new Street Fighter game so many years after the original. The gap from 2000 to 2008, since Street Fighter EX3, the latest Street Fighter game at that point, represented the longest time the series had gone without a sequel. However, in light of fan demand plus the positive reception to Street Fighter II' Hyper Fighting on Xbox Live Arcade, Inafune eventually allowed the project to begin.[16] This was Ono's first take on a new entry for the Street Fighter series as a producer, although he had previously worked on Street Fighter III 3rd Strike as a "sound management director" and previously produced Capcom Fighting Jam. The experience provided by Super Street Fighter II Turbo became the main influence for the Street Fighter IV development team.[21]

The original game concept, titled Street Fighter IV Flashback, imagined in part by David Sirlin, the designer of Super Street Fighter II Turbo HD Remix, never made it past the proposal stage. Flashback would likewise feature the 2.5D gameplay and a roster made of classic Street Fighter II characters plus Sakura and a few new characters. The game would have also featured a single-player mode with third-person 3D action (similar to this of the God of War series) that focused on Ryu's backstory, as well as all Street Fighter arcade games in their original forms and a 3D version of Super Turbo. Flashback's proposed easy control system was later used in Tatsunoko vs. Capcom: Ultimate All-Stars, minus its titular "flashback" gameplay feature.[22]

While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane, with the camera having freedom to move in 3D at certain times during fights, for dramatic effect, similar to the Street Fighter EX series Capcom produced with Arika. Initially, the title had been developed to use 3D hitboxes, but the testers felt it did not have the "pixel perfect" precision of a Street Fighter game, and the game was therefore changed to use 2D hitboxes.[23] Ono has also cited the arcade version of Arc System Works' Battle Fantasia as the inspiration for the game's three-dimensional art style.[24] Art director and character designer Daigo Ikeno, who previously worked on Street Fighter III 3rd Strike,[25] opted for non-photorealistic rendering to give them a hand-drawn look,[10] with visual effects accented in calligraphic strokes, ink smudges and ink sprays during the fights.

Street Fighter IV's musical score was primarily composed by Hideyuki Fukasawa. The game's music consisted of new and old material created for it. Several music pieces (such as the themes for the returning SFII characters) were rearranged for SFIV. While previous Street Fighter games contained limited voice work, Street Fighter IV was the first Street Fighter series game to feature extensive voice acting. The game offers a choice between the original Japanese or an English dub.

The game runs on the Taito Type X2 arcade board inside a Taito Vewlix cabinet.[7] It takes advantage of the Type X2's network capabilities and allows players in separate machines within the same LAN to fight each other.

Home versions

It was originally released on arcades in Japan in July 2008 and North America in August the same year.[26]

Versions for PlayStation 3 and Xbox 360 were released in February 2009[1] and a Microsoft Windows version was released in July 2009.[5] These featured additional playable characters and features not found in the arcade game.

Capcom later released an iOS version on March 10, 2010.[6] A version for iOS was released on March 10, 2010.[6] An Android version was launched initially as an exclusive for certain LG devices in May 2012,[27] and was later made available for all Android devices on the Play Store by December 31, 2012, with a region restriction that made it available only in Japan.[28] In March 2017 the Xbox 360 version of Street Fighter IV became compatible with the Xbox One.

Additional characters

The notable addition in the home versions of Street Fighter IV are eight unlockable and playable characters not available in the arcade version. Seth and Gouken, computer-played characters in the arcade,[29] and six characters from other Street Fighter games were added, to a total of 25 characters, all of them playable. The introduced characters are Dan, Fei Long, Sakura, Cammy, Gen and Rose.

Additional features

Home versions also feature online play, six new stages, downloadable content,[30] a Challenge Mode that acts as a training module for new and experienced players, requiring them to reproduce indicated moves or combos with successive levels of increasing complexity,[31] as well as selectable English or Japanese voices for the characters (similar to the voice option settings in the Soulcalibur games), making Street Fighter IV the first game in the series since the original Street Fighter to feature English voice acting for all the characters. The game also offers a new opening cinematic scene featuring the theme song "The Next Door", by Exile, in both Japanese and English (as "The Next Door -Indestructible-" which featured Flo Rida in the extended version of that version) (depending on language settings), and animated opening and ending sequences for each character's story in Arcade mode.

The iOS version allows for bluetooth-based multiplayer between devices, but features only eight of the console version's characters and stages. The characters consist of Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Abel and M. Bison. In an update, two more characters were added: Zangief and Cammy. The most recent update features Sagat and an unlockable character, Dee Jay.[32]

Windows version additions

The Windows version of Street Fighter IV includes all the features found in the PlayStation 3 and Xbox 360 and some extras, that Capcom representatives say could make it "the definitive version" of the game.[2][33] The game features online play via Games for Windows – Live, with built-in voice chat and PC-exclusive achievements, but no cross-platform playability would be available with Xbox 360 players.[34] Also, the game features higher resolutions, and three new freely selectable visual styles, named "Ink", "Watercolor" and "Posterize".[35] There are also two bundles of the game: regular (game only, $39.99) and a bundle that includes the Mad Catz FightPad (with the Ryu design) that is currently sold separately for the Xbox 360 version. Those who pre-ordered the game at Best Buy received a DVD with an Eagle One animated comic (this is not the same as The Ties That Bind that comes in the collector's editions of the console versions).[5] Additionally, Svensson has stated on the Capcom Unity forums that the retail version uses disc-based SecuROM as its main form of copy protection for the North American release. The specifications for the game were released on May 15, 2009, and are considered relatively modest.[36]

Benchmark version

There was also a benchmark version of the game that you could download to test whether your computer would be able to run it properly before purchasing the full game. The benchmark version boots into a menu similar to the actual release of the game, but with a few slight changes. The menu has an option called 'Loop Mode'. Which, judging from the name, loops the benchmark over and over again (assuming it's for commercial use). You can turn the mode on or off from the switch next to the option. The 'Start' option is replaced with 'Start Benchmark'. The PC Settings and Quit options are still there for either to change the settings of the game or to quit the program. The background is more stylized and the word 'Benchmark' has been put right next to the game title. At the end of the benchmark, you're given a run down of your test results, and a score to determine if your computer can run it or not. It's extremely similar to the Benchmark option in the Windows version of the game. [2]

Marketing

For Western markets, three different packages for the game were prepared—the European release, the North American standard package and the North American Collector's Edition. The contents of the Collector's Edition are nearly identical to those featured in the European version, and are the following:[37]

  • A comic book style mini strategy guide by Prima (which also published a full strategy guide for the game in the U.S.), featuring artwork by UDON.
  • A disc including the 65-minute animated film titled Street Fighter IV: The Ties That Bind (新たなる絆, Aratanaru Kizuna), produced by Studio 4°C[38] as a prologue for the game, and a selection of the game's trailers (a Blu-ray disc for the PS3 version and game disc with the movie in 720p for the Xbox 360).
  • A soundtrack CD (not in Europe).
  • Crimson Viper and Ryu figurines (in the US release, PS3 owners got a Ryu figurine, while Xbox 360 owners got a Crimson Viper figure. In Europe, PS3 and Xbox 360 owners got both figurines in place of a soundtrack CD.)
  • Five downloadable character costumes, which is known as the Brawler Pack that included alternate costumes for: Zangief, E. Honda, Rufus, El Fuerte and Abel.
Street Fighter IV dedicated arcade stick with eight action buttons

Mad Catz produced six controllers for the game, two Arcade sticks and a game pad each for the PlayStation 3 and Xbox 360. These products include a basic model joystick, the "Street Fighter IV FightStick"; a heavier and sturdier stick, the "Street Fighter IV FightStick Tournament Edition'; and a six-button game pad, the "Street Fighter IV FightPad".[39] Meanwhile, peripheral manufacturer Hori also produced two joysticks for the game for the Japanese/Asian markets based on previous joystick models produced by the company.[40]

iOS version

An iOS version of the game was released on March 10, 2010. This, and subsequent mobile versions, retained many of the console version's features, but contained a simplified combo system and replaced the original game's 3D polygonal fighter models with 2D pre-rendered sprites. Additionally, the game also included Bluetooth multiplayer and Game Center achievements, and was released with eight playable characters, though more have been added through free updates. This version is no longer available to download on the iOS store.

Later a version called Street Fighter IV Volt was released for the iPhone and iPod Touch on June 30, 2011, which enabled online play.[41] Another version called Street Fighter IV: Champion Edition was released on July 12, 2017, which featured updated graphics and adds Poison, Ibuki and Dudley to the roster, increasing the total number of playable fighters to 25. An additional six fighters (Gouken, Rose, Elena, Juri, Guy and Evil Ryu) were later added into the roster through free updates.

Android version

On January 5, 2012, a version of the game called Street Fighter IV HD was released for LG's Android-powered Nitro HD and Optimus LTE phones.[28][42] On December 30, 2012, the exclusivity was dropped and the game was re-released on Google Play, this time titled Street Fighter IV, with a region restriction in place that makes it available only in Japan.[43] On February 21, 2018, an Android port of Street Fighter IV: Champion Edition was made available worldwide on Google Play. This version contained 32 playable characters, including Dan as a platform exclusive.[44] This version of the game has had one million installs.[45]

Downloadable content

The console versions of Street Fighter IV support downloadable content (DLC), made available for download via Microsoft's Xbox Live Marketplace and Sony's PlayStation Network.[46]

The first expansion pack, titled "Championship Mode", was released free of charge on April 24, 2009. It provides players with a replay mode, a new points system and an enhanced tournament matching system.[47] Championship mode is a game mode where a series of players compete against each other for ranking points. The higher the ranking, the harder the contest the player will participate in. The PlayStation 3 version of the download allows the player to vote on the parts of the recorded match they thought were "funny", "awesome", and "beautiful". The Xbox 360 version allows the player to download their recorded fights to the console.[48]

Additionally, five alternate costume packs are available for purchase. These costume packs include the alternate costumes already seen in the arcade version, and were released on separate dates following the game's launch. A single package called the "Complete Alternate Costume Pack", containing alternate costumes for all 25 characters was made available for download on May 5, 2009, in North America, and May 8, 2009, in Europe.

  • February 17, 2009 (North America); February 20, 2009 (Europe): Brawler Pack including alternate costumes for: Zangief, E. Honda, Rufus, El Fuerte and Abel.
  • February 24, 2009 (North America); February 27, 2009 (Europe): Femme Fatale Pack including alternate costumes for: Chun-Li, Cammy, Sakura, Rose and C. Viper.
  • March 3, 2009 (North America); March 6, 2009 (Europe): Shoryuken Pack including alternate costumes for: Ryu, Ken, Akuma, Gouken and Dan.
  • March 10, 2009 (North America); March 13, 2009 (Europe): Shadaloo Pack including alternate costumes for: Seth, M. Bison, Sagat, Balrog and Vega.
  • March 17, 2009 (North America); March 20, 2009 (Europe): Classic Pack including alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka and Gen.[49]

Although initially Capcom stated that there were no plans to add any additional characters to the game, wanting to focus on core gameplay values,[50] Yoshinori Ono later revealed that unfinished versions of Dee Jay and T. Hawk (the only two missing characters from SSF2T) had been made, and given sufficient fan request for them, they could eventually get added into the game.[51] These characters eventually found their way into Super Street Fighter IV.

There was an update for the iOS version that added Zangief and Cammy to the roster. A second update added C. Viper and E. Honda whilst a third added Sagat and Dee Jay—the latter having to be unlocked. DLC is also available. So far, Ryu and Chun-Li each have one new costume each. Additional music, "Street Fighter II Arranged BGM", can also be purchased to provide alternate in-game audio.

Anime

Street Fighter IV: The Ties That Bind is an animated movie directed by Jirō Kanai that was featured in a bonus disc included in the Collector's Edition of Street Fighter IV for the PlayStation 3 and Xbox 360. The plot, which takes place before the events of Street Fighter IV, begins with Cammy's Team Delta Red task force who are investigating an energy anomaly. At the same time, Chun-Li and Guile investigate the disappearance of well-known martial artists. Meanwhile, Crimson Viper is sent to capture Ryu on orders from Seth, who knows about Ryu's Satsui no Hadou and desires it for himself.

Additionally, four promotional anime shorts featuring characters from the game were released.[52][53][54][55][56]

Comic

In addition to The Ties That Bind animated film included with the collectors edition of the game, UDON also published a four-issue comic mini-series based on Street Fighter IV, with the first issue being released February 18, 2009. The comic focuses on the new characters (Abel, Viper, El Fuerte and Rufus) and their interactions with many of the series' mainstays.

PlayStation Home

In the PlayStation 3's online community-based service PlayStation Home, Capcom has released a Street Fighter IV themed game space called "S.I.N.'s Secret Base from Street Fighter IV". It has such features as Challenge Opponent which lets users do an action based on their fighting level in Street Fighter IV, as well as a shop with themed costumes and ornaments of all the characters from Street Fighter IV.[57] This space was released in the Japanese version on July 30, 2009, in the Asian version on September 24, 2009, in the European version on October 9, 2009, and in the North American version on October 23, 2009. In addition to the game space, costumes and ornaments, Street Fighter IV also fully supported Game Launching in PlayStation Home which let users set up multi-player games in Home, with advanced options, and launch into the game from Home. This feature was added on April 23, 2009.[58] Some trophies in Street Fighter IV also rewarded Home rewards.

Pachislot Edition

On October 12, 2011, Enterrise released a pachislot version of the game in Japan. This version features all of the characters from the console release. The player plays as Ryu in the game's story, although other characters such as Ken or Chun-Li can only be played at certain points in the game. New to this version are 3D overworld segments where Ryu travels through some of the game's stages and destinations. The battle segments also return in this version, but unlike the arcade and console versions, the pachislot version's battle segments are now turn-based (similar to Pokémon Stadium, its sequel and Pokémon Battle Revolution). The Reg Bonus in this game features a new door-opening bonus stage that didn't make it into the arcade and console versions of Street Fighter IV and its updated versions. A sequel based on SSFIV: Arcade Edition was released on March 22, 2016.

Reception

Both the home versions of Street Fighter IV have received an aggregate rating of "universal acclaim" from Metacritic based on the reviews of critics. The game received an aggregated score of 94 out of 100 from Metacritic for its PlayStation 3 version,[59] 93 out of 100 for its Xbox 360 version,[60] and 91 out of 100 for its Microsoft Windows version.[61]

The arcade version of Street Fighter IV was voted Best Game of 2008 in Japan by the editorial staff of Arcadia magazine in the February 2009 issue of the publication. The game also won in the categories of "Best Graphics", "Best Production", and the "Reader's Choice Award". The character Ryu took the No. 1 spot in the magazine's "Top 20 Characters of 2008" in the same issue. The February 2009 issue of PlayStation: The Official Magazine has rated the game 5/5, while the February 2009 issue of the Official Xbox Magazine has given Street Fighter IV a score of 9.5/10. IGN gave the game a 9.3/10, calling it an "irrevocably deep fighting game", but said that the anime cutscenes are "so poorly animated and tell you almost nothing about the story or the context for each character's participation in the tournament." GameSpot gave it the best Fighting Game of 2009 in the Editor's Choice and Reader's Choice areas.[84] Additionally, GameTrailers named the title as the Best Fighting Game of 2009.[85] Street Fighter IV also won "Fighting Game of the Year" at the 2009 Spike Video Game Awards. During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Street Fighter IV with "Fighting Game of the Year".[86]

Giant Bomb gave the game five out of five stars stating that "Street Fighter IV combines old and new in powerful ways, resulting in a game familiar enough to bring retired fans back into the fold while being different enough to appeal to the players who have stuck with the genre since day one."[87] Eurogamer gave the game 10/10 stating that "after over a month of playing Street Fighter IV almost daily, what has become quite clear is that it manages to appeal to a huge range of abilities and tastes without ever compromising its fidelity".

The iOS version has been critically acclaimed as well. Gameplayershub.com[88] gave the game a 97% score, indicating that the game had such polish it should lead the way for future games on the platform.

Edge ranked the game #14 on its list of "The 100 Best Games To Play Today", stating "SFIV opens up the genre to all-comers without ever compromising the system's depth or fidelity."[89] In the 2017 version of their all-time top 100, Ultra Street Fighter IV was the only fighting game on the list.[90]

Sales

The game topped the multi-format charts and set sales records in the UK, with 53% of sales being on the PS3.[91] By March 31, 2009, Street Fighter IV had sold over 2.5 million copies worldwide.[92] The PlayStation 3 and Xbox 360 versions of Street Fighter IV sold 3.4 million copies.[93] It was also one of the most rented games of 2009.[94]

Title Year Platform(s) Software sales Sales revenue (est.)
Worldwide[93] Japan[95] Overseas (est.) Japan Overseas
Street Fighter IV 2009 PS3, X360 3,400,000 210,641 3,189,359 ¥1,851,323,749[96][97] $197,875,335[98]
Steam 109,113 (est.)[99] 109,113
Super Street Fighter IV 2010 PS3, X360 1,900,000 202,486 1,697,514 ¥1,058,596,808[100] $67,883,585[101]
2011 PS3, X360 1,100,000 165,455 934,545 ¥691,601,900[102] $37,381,800[103]
2011 3DS 1,300,000 150,162 1,149,838 ¥755,164,698[104] $45,982,022[105]
Ultra Street Fighter IV 2014 PS3, X360, PC 1,800,000 81,661 1,418,339 ¥358,410,129[106] $52,720,377[107]
Total 9,709,113 (est.) 810,405 8,498,708 ¥4,715,097,284 ($57,984,598) $401,843,119

Updated versions

Versions of Street Fighter IV by platform
Game Characters Arcade PS3/X360 PC 3DS PS4
Street Fighter IV (2008) 19 Yes No No No No
Street Fighter IV (home release) (2009) 25 No Yes Yes No No
Super Street Fighter IV (2010) 35 No Yes No No No
Super Street Fighter IV: Arcade Edition (2010) 39 Yes Yes Yes No No
Super Street Fighter IV: 3D Edition (2011) 35 No No No Yes No
Ultra Street Fighter IV (2014) 44 Yes Yes Yes No Yes

Super Street Fighter IV

Released on April 27, 2010, Super Street Fighter IV is the first major update to Street Fighter IV. Super Street Fighter IV includes several new online game modes, five new stages, a new announcer and ten additional characters, as well as tweaks and changes to the existing ones, such as new Ultra Combos and additional costumes.[108] Among the added characters are returners T. Hawk, Dee Jay,[9] Adon, Guy, Cody, Ibuki, Makoto, and Dudley.[109] The newly introduced characters are Juri, a Korean taekwondo fighter who works as a spy for Seth's organization, S.I.N.,[110] and Hakan, a Turkish oil wrestler.[111][112] The game also featured new intros and endings for all characters from previous installment.

The game was originally released for the PlayStation 3 and Xbox 360, later getting an arcade version with extended content. The arcade version was later backported to consoles in the form of Super Street Fighter IV: Arcade Edition. A handheld version of Super Street Fighter IV, titled , was also released for the Nintendo 3DS in March 2011, including stereoscopic 3D graphics and new features.[113]

Super Street Fighter IV: Arcade Edition

An arcade version of Super Street Fighter IV was released by Capcom in December 2010, titled . Arcade Edition added Yun, Yang, Evil Ryu and Oni to the roster, as well as changes to the existing characters. The Arcade Edition was later released as both a standalone game and as a downloadable update.[114] In late 2011, a free balance update patch called Version 2012 was released.[115]

Ultra Street Fighter IV

A new update called Ultra Street Fighter IV (ウルトラストリートファイターIV) was announced for release in early 2014 at the 2013 Evolution Championship Series. Before the release of the game, Capcom set up test locations to gather fan feedback that was taken into account for the final product.[116] The game was released in Japanese arcades in April 2014,[117] later being distributed for home platforms as both a paid downloadable update for Super Street Fighter IV and Super Street Fighter IV: Arcade Edition, and as a standalone retail game.[118] The update version for Xbox 360 and PlayStation 3 was released on June 3, 2014, with the full retail versions to follow on August 5. The PC versions (both digital and retail) were released on August 8,[119] the PC port being delayed to get the console versions ready in time for the 2014 Evolution Championship Series.[120] The PC version of Ultra Street Fighter IV was the first game in the series to use Steam from day one, following the discontinuation of Games for Windows – Live.[121]

The update introduces six new stages, a different announcer and five new characters: Rolento, Elena, Hugo and Poison (all four of whom had been featured in Street Fighter X Tekken),[122] in addition to Decapre, a member of M. Bison's Dolls, who makes her first playable appearance in the series.[123] It has been revealed that, despite some of the new characters having been recently featured in X Tekken, their gameplay mechanics are substantially different in order to match the game's pace.[117] This brings the total number of fighters to 44. The game also adds a feature called "Edition Select" which, similarly to Hyper Street Fighter II, allows players to select different versions of characters, based on their properties in past Street Fighter IV iterations.[124] The update also adds a "Ultra Combo W" option, which makes both of the character's Ultra Combos available simultaneously, at the cost of them doing reduced damage.[116]

Alongside the usual balance changes, the update introduces some new fighting mechanics. The first is a new move called Red Focus, similar to the regular Focus move, but having more invincibility hits.[116] Also new is a "delayed wakeup" technique, which allows a knocked-down player to slightly lengthen the time before the character gets back up.[125] Finally, based on fan feedback, the update removes most unblockable setups.[116]

On September 21, 2014, it was announced that Ultra Street Fighter IV was getting a free DLC pack due for release in October, which, among other things, adds a new Omega variation to the characters, which gives them new moves and properties. For the PC version of the game, improvements were also expected in the online play experience.[126] This download was finally released on December 15, 2014.

On December 6, 2014, it was announced at the PlayStation Experience that Ultra Street Fighter IV would be ported to PlayStation 4 by Other Ocean Interactive; the game was released digitally on May 26, 2015.[127] The port became noted for containing a large number of bugs and glitches; while the PS4 port was originally scheduled to be used at EVO 2015, it was later announced that the tournament would revert to using the Xbox 360 version.[128] On July 18, 2015, the Steam port of the game was free to play (until the next day) in celebration of EVO 2015.[129] Around the time of EVO 2015, Capcom's Peter "Combofiend" Rosas mentioned in a blog that Capcom and Sony have come to a statement that the PS4 port is now the definitive version. He stated that all major issues with the port have been resolved as well as the input lag being on par with the Xbox 360 port. Regarding Capcom Pro Tour events, all Western Capcom Pro Tour events would be migrating over to the PS4 port starting with VSFighting 5. He mentioned that Asian events will continue to use the PS3 port until the PS4 version's release.[130][131]

During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Ultra Street Fighter IV for "Fighting Game of the Year".[132]

In May 2018, Ultra Street Fighter IV was included as a pre-order digital bonus with Street Fighter 30th Anniversary Collection, giving a total of 13 games in the original timeline of the series.

Notes

  • Editorial staff of Arcadia Magazine (2008). Street Fighter IV Master Guide 拳の書. enterbrain mook Arcadia Extra Vol. 69 (in Japanese). Enterbrain, Inc. ISBN 978-4-7577-4513-1.

References

  1. ^ a b "Street Fighter IV: coming home Feb. 17 (N. America) and Feb. 20 (Europe)". The Capcom blog. November 14, 2008. Retrieved November 14, 2008.
  2. ^ a b "Capcom explains summer Street Fighter IV PC release". VideoGamer.com. March 2, 2009.
  3. ^ "Street Fighter IV PC dated for Japan". Kotaku.com. May 1, 2009. Retrieved May 1, 2009.
  4. ^ Bramwell, Tom (May 5, 2009). "SFIV PC dated, Resident Evil 5 to follow News • News • PC •". Eurogamer.net. Retrieved July 31, 2012.
  5. ^ a b c "The Street Fighter IV PC — The Options". The Capcom Unity. May 8, 2009. Retrieved May 11, 2009.
  6. ^ a b c Holt, Chris (March 10, 2010). "Street Fighter IV arrives in the App Store". Macworld. Archived from the original on March 11, 2010. Retrieved March 10, 2010.
  7. ^ a b "【プレイリポートその1】『ストリートファイターIV』あいつらが帰ってきた!! - Famitsu.com". Famitsu.com. February 8, 2008. Retrieved October 22, 2015.
  8. ^ Leone, Matt. "The Man Who Created Street Fighter". 1UP.com. Archived from the original on July 18, 2012. Retrieved December 19, 2011.
  9. ^ a b "Super Street Fighter IV Confirmed, Is Standalone Title". Kotaku. September 28, 2009. Retrieved September 30, 2009.
  10. ^ a b Leone, Matt. "Street Fighter IV Unveiled: News from". 1UP.com. Archived from the original on January 22, 2016. Retrieved October 22, 2015.
  11. ^ a b Kleckner, Stephen (February 21, 2008). "Street Fighter IV Arcade Preview, Street Fighter IV Preview". Archived from the original on May 26, 2012. Retrieved February 23, 2008.
  12. ^ "Producer Yoshinroi Ono divulges new information about the new challengers and the continuing story of the Street Fighter saga". Archived from the original on June 5, 2008. Retrieved June 5, 2008.
  13. ^ "New Details On Street Fighter IV's Home Versions". Kotaku.com. June 3, 2008. Retrieved October 22, 2015.
  14. ^ Mitchell, Richard (February 22, 2008). "GDC08: hands-on with Street Fighter IV". Joystiq.com. Retrieved October 22, 2015.
  15. ^ a b Anon. (December 20, 2007). "2D or not 2D". Edge. No. 184 (Jan 2008). Bath: Future Publishing. pp. 47–53.
  16. ^ a b c Bettenhausen, Shane (January 2008). "The Big Comeback". Electronic Gaming Monthly. Vol. 224. Ziff Davis. pp. 62–72.
  17. ^ a b "One More SFIV Update". Archived from the original on April 1, 2013. Retrieved February 15, 2008.
  18. ^ Killian, Seth (March 12, 2008). "Now... Fight a New Rival!". Capcom US. Archived from the original on April 29, 2014. Retrieved March 12, 2008.
  19. ^ "Street Fighter IV: Seth". February 20, 2009.
  20. ^ "Weekly Famitsu". Famitsu (in Japanese). No. 1033. October 3, 2008. Archived from the original on April 25, 2012. Retrieved July 5, 2024.
  21. ^ "GameTrailers interview with Yoshinori Ono". Gametrailers.com. Retrieved October 22, 2015.
  22. ^ "Before Street Fighter IV There Was Street Fighter IV Flashback". Siliconera. February 17, 2009. Retrieved October 22, 2015.
  23. ^ "SFIV's 3D polygons could have ruined hit detection". April 26, 2010.
  24. ^ Sheffield, Brandon (September 26, 2008). "Saving Street Fighter: Yoshi Ono on Building Street Fighter IV (Page 3)". Gamasutra. Archived from the original on November 9, 2009. Retrieved December 2, 2009.
  25. ^ Mielke, James (December 24, 2007). "Street Fighter 4 Preview for ARC from". 1UP.com. Archived from the original on November 17, 2015. Retrieved October 22, 2015.
  26. ^ "Street Fighter IV Hits New York City Arcade, Other Cities, Too". Kotaku. August 25, 2008.
  27. ^ "Street Fighter IV On Android Gameplay Video - Just Push Start". January 14, 2012. Retrieved June 22, 2024.
  28. ^ a b "Street Fighter 4 drops LG exclusivity, now available for Android devices in Japan". December 31, 2012.
  29. ^ [1] Archived October 20, 2008, at the Wayback Machine
  30. ^ "News: Street Fighter IV Console Exclusive Content Detailed". MegaGames. June 3, 2008. Retrieved October 22, 2015.
  31. ^ "Capcom's Seth Killian walks us through the Challenge mode of Street Fighter IV". Archived from the original on February 24, 2009. Retrieved January 12, 2009.
  32. ^ Schramm, Mike (February 22, 2010). "iPhone Street Fighter IV has eight characters, will cost $10". Joystiq. Retrieved March 11, 2010.
  33. ^ Des Barres, Nick (April 17, 2009). "Street Fighter IV PC Release Date To Be Announced May 1". 1UP.com. Archived from the original on October 15, 2012.
  34. ^ "Christian Svensson details PC online play". Capcom Unity. April 28, 2009. Retrieved April 28, 2009.
  35. ^ "Street Fighter IV PC additions at The Capcom Unity". Capcom Unity. April 28, 2009. Retrieved April 29, 2009.
  36. ^ "Street Fighter IV PC Specs Released". Gaming Union. May 15, 2009. Archived from the original on May 17, 2009. Retrieved May 15, 2009.
  37. ^ "Blog Archive » Street Fighter IV Collector's Edition Detail Announced". CollectorsEdition.org. December 9, 2008. Retrieved October 22, 2015.
  38. ^ "Street Fighter IV Game to Ship with Anime DVD in Japan — Anime News Network". July 10, 2023.
  39. ^ "street fighter IV madcatz". Amazon. Retrieved October 22, 2015.
  40. ^ "Hori also producing two joysticks for the game". Archived from the original on December 2, 2008. Retrieved December 17, 2008.
  41. ^ "Street Fighter IV Volt Released for iPhone and iPod". Capcom-unity.com. Retrieved July 31, 2012.
  42. ^ Vasile, Cosmin (December 20, 2011). ""Street Fighter IV HD" Exclusively Available for LG Nitro HD and Optimus LTE". Softpedia.
  43. ^ ""Google Play - Street Fighter IV" Exclusively Available for Japan at the moment".
  44. ^ "'Street Fighter IV: Champion Edition' Now Available on Android". February 21, 2018.
  45. ^ "Street Fighter IV Champion Edition - Apps on Google Play".
  46. ^ "D+PAD » Street Fighter IV DLC announced, dated & detailed". Dpadmagazine.com. Archived from the original on January 22, 2016. Retrieved October 22, 2015.
  47. ^ Robinson, Martin (April 17, 2009). "Street Fighter IV Championship Mode Dated - IGN". Uk.xboxlive.ign.com. Archived from the original on March 6, 2012. Retrieved October 22, 2015.
  48. ^ Ashcraft, Brian (April 17, 2009). "Free Street Fighter IV Championship Mode Dated, Brings New Features". Kotaku. p. 1. Retrieved April 25, 2009.
  49. ^ "Hey Japan, Street Fighter IV Xbox 360 DLC Is More Expensive". Kotaku.com. February 4, 2009. Retrieved October 22, 2015.
  50. ^ "No New Characters Coming To Street Fighter IV". Gaming Union. May 25, 2009. Archived from the original on May 28, 2009. Retrieved May 25, 2009.
  51. ^ "Capcom Hints at Dee Jay and T.Hawk For Street Fighter IV". IGN. February 18, 2009. Retrieved August 15, 2009.
  52. ^ "Video - Exclusive Anime Trailer". GameTrailers. July 4, 2008. Retrieved October 22, 2015.
  53. ^ "Video - Japanese Aftermath Anime Trailer". GameTrailers. September 26, 2008. Retrieved October 22, 2015.
  54. ^ "Video - Aftermath Anime Trailer". GameTrailers. September 26, 2008. Retrieved October 22, 2015.
  55. ^ "Video - Japanese C. Viper Aftermath Anime Trailer". GameTrailers. February 27, 2009. Retrieved October 22, 2015.
  56. ^ "Video - Japanese Sakura Aftermath Trailer". GameTrailers. July 7, 2009. Retrieved October 22, 2015.
  57. ^ Locust_Star (October 21, 2009). "UNCHARTED 2: Among Thieves Hits PlayStation Home + Tekken 6 & Street Fighter IV Spaces". SCE. Archived from the original on October 23, 2009. Retrieved October 21, 2009.
  58. ^ Yoon, Andrew (February 3, 2009). "Street Fighter and Resident Evil invade PlayStation Home". Joystiq. Retrieved October 21, 2009.
  59. ^ a b "Street Fighter IV for PlayStation 3 Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  60. ^ a b "Street Fighter IV for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  61. ^ a b "Street Fighter IV for PC Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  62. ^ "Street Fighter IV for iPhone/iPad Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  63. ^ "Street Fighter IV Volt for iPhone/iPad Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  64. ^ "Ultra Street Fighter IV for PlayStation 3 Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  65. ^ "Ultra Street Fighter IV for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  66. ^ "Ultra Street Fighter IV for PC Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  67. ^ "Ultra Street Fighter IV for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  68. ^ "Street Fighter IV: Champion Edition for iPhone/iPad Reviews". Metacritic. Red Ventures. Retrieved July 5, 2018.
  69. ^ "Street Fighter 4 (Xbox 360)". 1UP.com. Archived from the original on November 6, 2012. Retrieved March 3, 2009.
  70. ^ "Street Fighter 4". Eurogamer. February 16, 2009. Retrieved March 8, 2009.
  71. ^ "Famitsu 360 Scores Star Ocean 4 a Great 34/40". Gematsu. January 28, 2009.
  72. ^ "Famitsu Review Scores: Issue 1338". Gematsu. July 29, 2014. Retrieved October 11, 2020.
  73. ^ "Street Fighter 4 (PlayStation 3) Review". Game Informer. Archived from the original on March 28, 2009. Retrieved March 7, 2009.
  74. ^ "Street Fighter 4 (Xbox 360) Review". Game Informer. Archived from the original on February 24, 2009. Retrieved March 7, 2009.
  75. ^ "Street Fighter IV for Xbox 360 Review". GameStop. Retrieved February 19, 2009.
  76. ^ "Street Fighter IV: Reviews, Trailers, and Interviews". GameTrailers. Retrieved February 17, 2009.
  77. ^ "IGN: Street Fighter IV Review". IGN. Retrieved February 12, 2009.
  78. ^ Play magazine review, issue 176, Imagine Publishing
  79. ^ Lettieri, Peter (March 10, 2010). "'Street Fighter 4' – Released and Reviewed as We Get Our Fight On!". TouchArcade. Retrieved July 5, 2018.
  80. ^ Nelson, Jared (June 30, 2011). "'Street Fighter IV Volt' Review – At Long Last, Street Fighter Gets Online Multiplayer". TouchArcade. Retrieved July 5, 2018.
  81. ^ Nelson, Jared (July 12, 2017). "'Street Fighter IV Champion Edition' Review – A Classic Mobile Fighter Gets a Fresh Coat of Paint". TouchArcade. Retrieved July 5, 2018.
  82. ^ "Street Fighter IV Review". G4tv.com. Retrieved March 3, 2009.
  83. ^ Pakinkis, Tom (October 29, 2010). "News: Golden Joysticks Awards 2010 round-up". ComputerAndVideoGames.com. Retrieved July 31, 2012.
  84. ^ "Best Fighting Game". GameSpot. 2009. Retrieved February 2, 2010.
  85. ^ "GT GotY Awards 2009 Best Fighting Game". December 21, 2009. Retrieved June 9, 2010.
  86. ^ "2010 Awards Category Details Fighting Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 19, 2023.
  87. ^ "Street Fighter IV Review". Giant Bomb. July 7, 2009. Retrieved July 31, 2012.
  88. ^ "Video Game News, Reviews, and a Place to be Heard". Game Players Hub. Retrieved July 31, 2012.
  89. ^ Edge Staff (March 9, 2009). "The 100 Best Games To Play Today". Edge Online. Retrieved January 21, 2014.
  90. ^ The 100 Greatest video games, Edge special edition, Future Publishing, page 168
  91. ^ UK Charts: Street Fighter IV Becomes Fastest-Selling Fighter Ever
  92. ^ "Capcom Updates Lifetime Software Sales Figures". ShackNews. May 8, 2009.
  93. ^ a b "Platinum Titles". Capcom. December 31, 2019. Retrieved March 27, 2020.
  94. ^ Top Video Game Rentals of 2009
  95. ^ "Game Data Library". Google Sites. Retrieved March 20, 2020.
  96. ^ "ストリートファイターIV (PS3)". Famitsu (in Japanese). Retrieved March 28, 2020.
  97. ^ "ストリートファイターIV (X360)". Famitsu (in Japanese). Retrieved March 28, 2020.
  98. ^ Chester, Nick (February 17, 2009). "Destructoid review: Street Fighter IV". Destructoid. Retrieved March 28, 2020.
  99. ^ "Street Fighter IV". Steam Spy. Archived from the original on April 12, 2018. Retrieved March 29, 2020.
  100. ^ "スーパーストリートファイターIV (PS3)". Famitsu (in Japanese). Retrieved March 28, 2020.
  101. ^ "Review: Super Street Fighter IV". Destructoid. April 26, 2010. Retrieved March 28, 2020.
  102. ^ "スーパーストリートファイターIV アーケードエディション (PS3)". Famitsu (in Japanese). Retrieved March 28, 2020.
  103. ^ Nicholson, Brad (June 7, 2011). "Review: Super Street Fighter IV: Arcade Edition". Destructoid. Retrieved March 28, 2020.
  104. ^ "スーパーストリートファイターIV 3D Edition". Famitsu (in Japanese). Retrieved March 28, 2020.
  105. ^ Chester, Nick (March 24, 2011). "Review: Super Street Fighter IV 3D Edition". Destructoid. Retrieved March 28, 2020.
  106. ^ "ウルトラストリートファイターIV (X360)". Famitsu (in Japanese). Retrieved March 28, 2020.
  107. ^ Vincent, Brittany (June 22, 2014). "Review: Ultra Street Fighter IV". Destructoid. Retrieved March 28, 2020.
  108. ^ "Super Street Fighter IV confirmed for spring". GameSpot. August 29, 2009. Retrieved August 30, 2009.
  109. ^ "『スーパーストリートファイターIV』に『ZERO』シリーズのキャラたちが参戦 - ファミ通.com" (in Japanese).
  110. ^ "『ストリートファイターIV』がスーパーになって帰ってきた - ファミ通.com" (in Japanese).
  111. ^ "Super Street Fighter IV PlayStation 3 Trailer - Hakan Trailer". IGN. March 9, 2010. Retrieved March 9, 2010.
  112. ^ "Super Street Fighter IV's Final Character is Hakan". GameSpy. March 10, 2010. Retrieved March 10, 2010.
  113. ^ "Super Street Fighter IV: 3D Edition". Gamespot.com. Archived from the original on January 24, 2013. Retrieved July 31, 2012.
  114. ^ Fahey, Mike (April 7, 2011). "Four New Fighters Enter The Ring In Super Street Fighter IV Arcade Edition DLC". Kotaku. Retrieved April 8, 2011.
  115. ^ Pereira, Chris. "Super Street Fighter IV: Arcade Edition's Ver. 2012 Update Detailed". 1up.com. Archived from the original on November 8, 2015. Retrieved October 22, 2015.
  116. ^ a b c d "Ultra Street Fighter 4: Location Tests & New Battle Mechanics". Capcom Fighters. October 24, 2013. Archived from the original on December 12, 2021.
  117. ^ a b Walker, Ian (November 15, 2013). "Ultra Street Fighter IV Arriving in North America and Europe Before Evo 2014, More Details Released for Elena, Rolento, Hugo, and Poison". Shoryuken. Archived from the original on March 8, 2021. Retrieved November 16, 2013.
  118. ^ "Ultra Street Fighter 4 announced, enters ring in early 2014". July 15, 2013. Retrieved July 15, 2013.
  119. ^ "Ultra Street Fighter 4 digital upgrades release June 3".
  120. ^ "Capcom Cup Schedule and USFIV Release Information". CapcomUnity. Retrieved December 6, 2013.
  121. ^ David Hinkle (August 14, 2013). "Ultra Street Fighter 4 on PC ditches GFWL for Steam". Joystiq. Retrieved March 4, 2014.
  122. ^ "Rolento, Elena, Hugo, Poison Heading to Street Fighter IV in Next Update; Unannounced Fifth Character Never Seen in Street Fighter Before". July 13, 2013. Archived from the original on February 14, 2023. Retrieved July 14, 2013.
  123. ^ "Why Decapre is Ultra Street Fighter 4's Next World Warrior". Gamespot.
  124. ^ "Ultra Street Fighter IV Edition Select Trailer". YouTube. March 2, 2014. Archived from the original on December 12, 2021. Retrieved October 22, 2015.
  125. ^ "Ultra Street Fighter 4: Delayed wakeup mechanic confirmed, Japanese location tests announced". EventHubs. November 15, 2013.
  126. ^ "Ultra Street Fighter IV Will Get Free DLC, Incoming Online Improvements For PC Version". September 20, 2014.
  127. ^ Corsi, Gio (April 17, 2015). "Ultra Street Fighter IV Hits PS4 on May 26th". PlayStation.Blog. Retrieved April 17, 2015.
  128. ^ "Ultra Street Fighter 4 tournament play at Evo 2015 shifts to Xbox 360 after shaky PS4 launch". Polygon. June 2015. Retrieved June 2, 2015.
  129. ^ "You can play Ultra Street Fighter IV for free this weekend". PC Gamer. May 15, 2015. Retrieved October 22, 2015.
  130. ^ Rosas, Peter. "Capcom Pro Tour Transitioning to PS4 for All Western Events". capcom-unity.com. Capcom. Retrieved August 12, 2015.
  131. ^ Chavez, Steven (July 18, 2015). "The remainder of Capcom Pro Tour 2015 events are making the jump to PlayStation 4 after EVO". eventhubs.com. Eventhubs. Retrieved August 12, 2015.
  132. ^ "2015 Awards Category Details Fighting Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 29, 2023.

Further reading

See what we do next...

OR

By submitting your email or phone number, you're giving mschf permission to send you email and/or recurring marketing texts. Data rates may apply. Text stop to cancel, help for help.

Success: You're subscribed now !